Red Shift is a paid expansion. Enter the last 6 digits of the barcode on the original full Wireburn box - the six digits that begin with the 7.
Red Shift is the paid expansion that adds a fourth suit and three extra dock slots to the board. Red does not mix with the standard channels: it is a walled garden that must be opened, defended, and escaped.
Deck size rises from 59 to 80 cards, and the surface grows from three docks to six - Teal, Purple, Orange, plus three dormant Red slots.
Red Shift adds 21 cards to the 59-card core deck:
| Card | Qty |
|---|---|
| RED DOCK | 3 |
| STASIS (green 5) | 3 |
| NULL | 3 |
| PING | 3 |
| Red 1 (VENT), 2, 3, 4, 6, 7, 8, 9, 10 (SURGE) | 9 |
| Total added | 21 → 80-card deck |
RED DOCK cards arrive in your hand and do two very different jobs:
A RED DOCK card can be played onto any card or into any of the three open slots beneath the main three colours. It has two jobs:
You may also open a red slot with a NULL: a NULL played into one of the three red-dock spaces opens that dock to red. In the outside red space a NULL opens red only - red numbers follow.
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There is no Red 5. To climb past it, bridge with a STASIS - the green 5 - which plays at 4, 5 or 6, and pivots the dock to any colour (see 07). STASIS is part of your play: after playing it you may still open a dock this turn.
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Red 4 → STASIS pivots the dock → an Orange 6 may now follow. Any colour at 4, 5 or 6 is legal once STASIS is on top.
VENT (Red 1) and SURGE (Red 10) are the red ends. They play at ±1 or a match - and also onto an exposed VOLT.
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A Red dock is a walled garden. Only the green 5 - STASIS - can pivot the dock. It is the single card that changes what the dock will accept next.
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| Card | Plays onto | Effect |
|---|---|---|
| RED DOCK | Dormant red slot, or any loaded dock | Activates the slot, or wipes the stack and claims it |
| Red 2-9 | Active red dock (±1 / match), or a matching Grey | Standard sequence play |
| VENT (1) | Red dock / on a VOLT | +1 damage, clears dock, active in Firewall; opponent +1 draw |
| SURGE (10) | Red dock / on a VOLT | +1 damage, clears dock, active in Firewall; opponent +1 draw |
| PING | Any red card (replayable) | All players +1 draw, re-opens dock to any number, extra turn |
| STASIS (green 5) | Red dock at 4 / 5 / 6 | Pivots - opens the dock to any colour |
| NULL | Any red stack, or an empty red space | On a stack: pivots to any colour. In a red space: opens the dock to red |
| VOLT | Red stack at the 10 end | Detonates as a 10 and clears - does NOT pivot |
| Grey | - | Never interacts with red |