Game Components
TEAL (10)
Values 1–10. Includes Defuse (1) and Tripwire (10).
PURPLE (10)
Values 1–10. Includes Defuse (1) and Tripwire (10).
ORANGE (10)
Values 1–10. Includes Defuse (1) and Tripwire (10).
GREY (14)
Values 2–9 (no 5 - Stasis covers that). 2 sets of 7. Plays on any colour at ±1 or exact match; opens the dock to any colour.
MODIFIERS (6)
3× [+1] and 3× [−1]. Grey cards only. Cannot push to 1 or 10.
VOLT (3)
Acts as 1 or 10. +1 penalty; turn continues. Only 1/10, VOLT or NULL can follow - unanswered, the stack clears at turn end.
STASIS (3)
Value 5. +1 penalty; dock stays open at 5 - play on.
NULL (3)
Universal wild. Plays anytime. Shields attacks. Stays on dock.